Unlike the Souls games, you can't always run off and level up. The experience is incredibly tense, but it makes every deathblow all the more rewarding. Sekiro's combat isn't just about winnowing down health bars - you're forced to confront many enemies defensively, with your guard up and parry trigger fingers at the ready. (I never played the follow-ups, but they weren't as well-received as the first two games.) Sekiro, which I'm playing on my PC gaming rig, finally gives me a similar experience, with richly detailed characters and environments at 4K and 60 fps.Īnother plus? It's like playing through a classic samurai or ninja film (though they didn't usually involve battling huge supernatural monstrosities). Unfortunately, that series was always held back by the aging PlayStation hardware, with blotchy character models and sluggish frame rates. I couldn't get enough of sneaking up on enemies and taking them out before they knew what was coming. During the PlayStation era, the Tenchu games were my introduction to satisfying stealth gameplay. From Software purchased the rights to that series in 2004, and Sekiro was initially developed to be a Tenchu title. Maybe I've just been starved for a true Tenchu successor. But its faster combat, vertical movement (via a trusty grappling hook) and stealth elements makes it even more addictive. In some ways, it's even more difficult than From Software's earlier titles. But unlike the Souls games (and their gaming cousin, Bloodborne), I can't stop playing Sekiro. And it uses brutal boss battles to test your mettle. You're expected to die - a lot - and you're punished when you do. It's tough, forcing you to master every intricacy of its combat system. ![]() It's easy to tell that Sekiro comes from the same folks who gave us Dark Souls.
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