This is more of a supportive ship, where you focus primarily on capping points. It’s a massive ship with average armor, which means that engaging other ships can be dangerous. What Porter does well is having weaponry that’s very dangerous, at the cost of being kinda slow. Just a shame that this ship is kinda weak in terms of armor! One cool thing about this ship is that it’s slim, which makes it a bit harder to hit. The guns reload also at a very fast rate and the AA armaments are from the highest shelf - 37mm fully automatic guns that are great at obliterating both air and naval targets. Karl is good at a few things, one of them is being fast as hell. 40mm guns, which are effective at close range.Many turrets on board, with decent traverse speed.Good AA, good weapons, what else ya need? Maybe smaller turrets, so they don’t get targeted as much! ![]() Due to the turrets having excellent traverse speed, they’re especially useful against flankers and aircraft and they’re all over Tobruk as well. ![]() Tobruk is good at staying alive, due to its thick armor surrounding vital areas such as ammo storage or the cannons. Filled with defensive armaments that will keep aircraft away.Powerful, but a little vulnerable to gunfire. In terms of armaments, it has 10 torpedos in stock and powerful 130mm cannons which are used against other destroyers. What is it good for, you ask… Well, this beauty is known for its supreme anti-aircraft defenses and a radar system which makes it even more secure to play. I’ll mention 5 of them, describe them, what they’re best used for and which one is eventually the best. ![]() I’ve stumbled upon a few of them and goddamn, were they fun to play. There are a few destroyers in War Thunder that are good.
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